Inventories

All inventory management in the game is to be done with a simple menu following this structure:

left side right side
item item item item item item item item
item item item item item item item item
item item item item item item item item

To the left, there’s the player inventory, with each line corresponding to a stack of XX items.

To the right you will have different things depending on what you were looking at when the inventory opened.

When you left click on any slot:

When you right click on any slot:

NOTE: in the original mc shift-clicking has additional effects. check if i want them

Fun idea: a player may overburden and carry up to double their default capacity, but if they are hit, run, or jump, items start falling. Over-overburdening makes items fall when walking, or breaking blocks, and over-over-overburdening makes them fall even when crouching or placing.

Debug Inventory

Just a list of every possible item in the game

Clicking on the right side works differently from inventories

Recipe Inventory

An inventory where the right side gives you recipes to transform your currently held items.

Left clicking on the right side will add the results of the crafted recipe to the left side and substract the used ingredients.

The same menu would open when you interact with crafting benches and mobs with a trading list, only in that case you get a different recipe list.

Container Inventory

Two inventories side by side; the right one is the inventory of whatever thing you were looking at when you opened yours.

Different containers might have different limitations as to what kind of items they can hold and how many

Specific containers will transform the items they hold inside after a certain amount of time. this can be signalled by a progress bar in either the full container or each item stack. When the bar fills the items inside are transformed.