What's Next?
This is a list of possible things Wishlist might implement next. Or not.
Consider it Wishlist's Wishlist.
Bathtub
Copper bathtub that you can sit inside
Containers
Find a way to dye the cardboard box and envelope. It's probably doable with
blind recipes.
Food
- Add way to create Onion
- Add way to create Cabbage
- Add way to replace Bread found in world by Hardtack
- Better Mess texture
Graffiti
Preview text before writing it. New process would be:
- use marker anywhere: you are prompted with a way to write the text
- when done, the marker changes state to hold the text. in this state it's like
the pointer, except it shows text instead of just a dot
- using the pointer in this state fixes the text in the position it's showing
and reverts to the normal state.
Hand
Have the non-active buttons have more readable labels
The Shuffle needs a better icon
Can I make a better icon for every action? one that suggests they are actions
instead of objects?
Lock
- Make keys copyable
- Add colored keys
- Change base item to poisonous potato
Modern Lights
The dropping code stopped working at some point
Sink
- Sponge becomes wet? maybe also dry?
- Sitting on a sink gives a funny message.
- If nauseous or otherwise sick, using the sink causes you to vomit.
Skip
- Dynamic map hall dialog that has the right start values
- Have skip to me and skip here tickets have custom names
- Refine safe skip code to remove more false positives
Springs
Rewrite using wind charges, or maybe fishing bobber?
Can either of these make a decent grappling hook?
Summon
- Make Dismiss object a name tag to be able to click on any entity
- Add default summon contracts for every animal
Tools
Several tools have an iron pickaxe as their base item; that means that grabbing
one of them will grant the "Isn't it Iron Pick" advancement.
Toys