Provides light items
that can be placed on a face of an existing block to
create bright spots that suggest LED panels of varying sizes or car lamps; the
lights can be removed by breaking the block they are placed on.
Item:
| item | loot table |
|---|---|
Small Bright Light |
modern_lights:small_bright |
Small Soft Light |
modern_lights:small_soft |
Small Dim Light |
modern_lights:small_dim |
Medium Bright Light |
modern_lights:medium_bright |
Medium Soft Light |
modern_lights:medium_soft |
Medium Dim Light |
modern_lights:medium_dim |
Large Bright Light |
modern_lights:large_bright |
Large Soft Light |
modern_lights:large_soft |
Large Dim Light |
modern_lights:large_dim |
Huge Bright Light |
modern_lights:huge_bright |
Huge Soft Light |
modern_lights:huge_soft |
Huge Dim Light |
modern_lights:huge_dim |
Advancements:
| title | description |
|---|---|
Set Up, Cast Down |
install an inset light in a block |
There are twelve different light items, combining four sizes (small, medium, large, huge) and three brightnesses (dim, soft, bright).
Small lights are as wide as a fence post, medium lights are as wide as a wall, large lights are a full block in size, and huge lights are 3x3 blocks in size.
Bright, soft, and dim lights emit a ligth level of 15, 11, and 7 respectively.
All lights are craftable with:
All recipes are shapeless.
All recipes are unlocked when holding prismarine crystals.
Uses one advancements:
Updates every second:
The datapack interacts badly with protection mods such as WorldGuard: if you place a light, the mod will react by removing the item, and placing it back in your inventory, but the datapack will still register the light as placed, so the base item will be duped.