Random Tick

Ticks one loaded chunk per player per tick, executing all functions tagged #wishlist:random_tick.

Requirements

Usage

Any function tagged #wishlist:random_tick is called once per tick with the position of the north-bottom-west corner of a random chunk. Here's an example of one such function that targets every entity in that chunk:

execute as @e[dx=16,dy=256,dz=16] at @s run <your code here>

Overhead

Updates every tick